Coverage Summary for Class: SoundFX (com.mozarellabytes.kroy.Utilities)

Class Class, % Method, % Line, %
SoundFX 100% (1/ 1) 14.3% (1/ 7) 40.6% (13/ 32)


1 package com.mozarellabytes.kroy.Utilities; 2  3 import com.badlogic.gdx.Gdx; 4 import com.badlogic.gdx.audio.Music; 5 import com.badlogic.gdx.audio.Sound; 6  7 /** 8  * Sound Effects Manager for all in-game audio, accessed via static context. 9  * All Music and SoundFX can be enabled/disabled with the StopMusic/PlayMusic. 10  */ 11  12 public class SoundFX { 13  14  /** Used only for the truck attacking sound. True if it is playing, false if it isn't */ 15  public static boolean isPlaying = false; 16  17  /** All sounds can be played when this is true, else no sound will play */ 18  public static boolean music_enabled = true; 19  20  public static final Music sfx_menu = Gdx.audio.newMusic(Gdx.files.internal("sounds/menu.mp3")); 21  public static final Music sfx_soundtrack = Gdx.audio.newMusic(Gdx.files.internal("sounds/soundtrack.mp3")); 22  23  public static final Sound sfx_truck_attack = Gdx.audio.newSound(Gdx.files.internal("sounds/sfx/truck_attack.wav")); 24  public static final Sound sfx_truck_damage = Gdx.audio.newSound(Gdx.files.internal("sounds/sfx/truck_damage.wav")); 25  public static final Sound sfx_truck_spawn = Gdx.audio.newSound(Gdx.files.internal("sounds/sfx/truck_spawn.wav")); 26  public static final Sound sfx_fortress_destroyed = Gdx.audio.newSound(Gdx.files.internal("sounds/sfx/fortress_destroyed.wav")); 27  public static final Sound sfx_fortress_attack = Gdx.audio.newSound(Gdx.files.internal("sounds/sfx/fortress_attack.wav")); 28  public static final Sound sfx_pause = Gdx.audio.newSound(Gdx.files.internal("sounds/sfx/pause.wav")); 29  public static final Sound sfx_unpause = Gdx.audio.newSound(Gdx.files.internal("sounds/sfx/unpause.wav")); 30  public static final Sound sfx_horn = Gdx.audio.newSound(Gdx.files.internal("sounds/sfx/horn.mp3")); 31  public static final Sound sfx_button_clicked = Gdx.audio.newSound(Gdx.files.internal("sounds/sfx/button_clicked.wav")); 32  33  /** Plays attacking sound for FireTrucks only if it isn't already playing */ 34  public static void playTruckAttack() { 35  if (!isPlaying) { 36  sfx_truck_attack.loop(); 37  sfx_truck_attack.play(); 38  isPlaying = true; 39  } 40  } 41  42  /** Stops the sound of FireTrucks attacking and resets isPlaying to false */ 43  public static void stopTruckAttack() { 44  sfx_truck_attack.stop(); 45  isPlaying = false; 46  } 47  /** Plays game music */ 48  public static void playGameMusic() { 49  sfx_soundtrack.play(); 50  music_enabled = true; 51  } 52  53  /** Plays menu music */ 54  public static void playMenuMusic() { 55  sfx_menu.play(); 56  music_enabled = true; 57  } 58  59  /** Stops both menu music and game music */ 60  public static void stopMusic() { 61  sfx_soundtrack.stop(); 62  sfx_menu.stop(); 63  music_enabled = false; 64  } 65  66 }