Coverage Summary for Class: FireTruckType (com.mozarellabytes.kroy.Entities)

Class Class, % Method, % Line, %
FireTruckType 100% (1/ 1) 66.7% (8/ 12) 82.6% (19/ 23)


1 package com.mozarellabytes.kroy.Entities; 2  3 import com.badlogic.gdx.Gdx; 4 import com.badlogic.gdx.graphics.Color; 5 import com.badlogic.gdx.graphics.Texture; 6  7 /** 8  * FireTruckType is an enum defining the trucks that can be present in the game. 9  * Each truck type has a unique reserve, speed, trail colour, range, and attack points. 10  * This allows there to be numerous different types of FireTrucks and numerous trucks 11  * of each type without having to randomly generate values which may make the game 12  * unplayable in some instances and too easy in other instances. 13  */ 14  15 public enum FireTruckType { 16  17  /** The preset values for the different truck types includes the type's: 18  * maximum reserve, speed, trailColour, name, attack range, attack points 19  */ 20  Speed(100, 2, Color.RED, "Speed Truck", 5, 0.08f, 150), 21  Ocean(250, 1, Color.CYAN, "Ocean Truck", 7, 0.16f, 100); 22  23  /** The maximum amount of water this type of truck can have, 24  * also the value of the truck's reserve when it is spawned */ 25  private final float maxReserve; 26  27  /** The maximum amount of health points this type of truck can have, 28  * also the value of the truck's health points when it is spawned */ 29  private final float maxHP; 30  31  /** The speed at which this type of truck moves around the map */ 32  private final float speed; 33  34  /** The colour of the trail that is visible once a truck's path has 35  * been drawn */ 36  private final Color trailColour; 37  38  /** The name of this type of truck */ 39  private final String name; 40  41  /** The attack range of this type of truck */ 42  private final float range; 43  44  /** Attack points - the damage this truck can inflict */ 45  private final float AP; 46  47  /** The tile sprite that is drawn to GameScreen once a truck's 48  * path has been drawn */ 49  private final Texture trailImage; 50  51  /** The tile sprite that marks the end of the truck's path so the 52  * user knows which tile they can continue drawing the truck's 53  * path from */ 54  private final Texture trailImageEnd; 55  56  /** 57  * Constructs the FireTruckType 58  * 59  * @param maxReserve The maximum reserve for this type of truck; 60  * @param speed The speed of this type of truck 61  * @param trailColour The colour of the truck's path when it has been drawn 62  * @param name The name for this type of truck 63  * @param range The attack range for this type of truck in tiles 64  * @param AP the attack points for this type of truck 65  * 66  */ 67  FireTruckType(int maxReserve, int speed, Color trailColour, String name, float range, float AP, float maxHP) { 68  this.maxReserve = maxReserve; 69  this.maxHP = maxHP; 70  this.speed = speed; 71  this.trailColour = trailColour; 72  this.name = name; 73  this.range = range; 74  this.AP = AP; 75  76  this.trailImage = new Texture(Gdx.files.internal("sprites/firetruck/trail.png")); 77  this.trailImageEnd = new Texture(Gdx.files.internal("sprites/firetruck/trailEnd.png")); 78  } 79  80  public float getMaxReserve(){ return this.maxReserve; } 81  82  public float getMaxHP(){ return this.maxHP; } 83  84  public float getSpeed(){ return this.speed; } 85  86  public Color getTrailColour() { return this.trailColour; } 87  88  public String getName() { return this.name; } 89  90  public float getRange() { return this.range; } 91  92  public float getAP() { return this.AP; } 93  94  public Texture getTrailImage(){ return this.trailImage; } 95  96  public Texture getTrailImageEnd() { return this.trailImageEnd; } 97  98 }